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Month: September 2017

The Almost-Authors: Jill Corddry

Almost-authors are people with projects the world hasn’t seen yet. They might be a few drafts or just a few cover letters away from being a published author…for the first or the tenth time. They haven’t made it to the finish line yet on this one – but I’m going to find out how they plan to get there. Jill Corddry is a sunshine-loving Midwestern girl whose passion has always been for telling stories. These…

Bonneville

I saw a video of a doggo on the internet today. Since there’s never been a doggo video on the internet before, I’ll wait here while you watch it. Anyway, I was struck by a very visceral memory of being exactly where those dogs are, on the Bonneville salt flats (where they test land speed records and film car commercials). I remembered the washed-out, dried-up grey earth that crumbled into footprints and smeared into dust.…

Irresistible

I’m sitting down with a “Now Write!” exercise book for speculative fiction (thank you, Half Price Books!) in front of me, and I’m having a little writercrisis. See, I love brainstorming. And taking notes. And organizing those notes. And then brainstorming based on the incidental connections firing in my imagination. But I guess I don’t really let myself call that “writing.” As I was doing one of these exercises, I got that grippy hoarding feeling…

The best kind of theft

Until recently, I would start the process of creating a character by addressing a need: a genre need (like “strong heroine,” “handsome lover,” “funny sidekick”), a plot need (such as “someone to give my hero advice”), or a world need (as in “this stable needs a groom”). Then I would sketch out the vaguest outline of a character, and fill in the details as they became relevant. As you might imagine, one-dimensional characters were a…

Cheatsheets

Not so long ago, we Damn Shames took on an interesting project that lasted about a year. We love writing about digital spaceships, and so when a client wanted us to make some buyer’s guide-style content for their website using Star Citizen game assets and our imaginations, we went for it. First, we created something we thought the client might like and sent it off for feedback. Then we incorporated the feedback and got the…